Building a CHIP-8 emulator is a great way to understand emulation concepts, low-level programming, and virtual machines. I want to share a basic outline to help you get started if you’re a newcomer in C++ and I will include all the key components you’ll need to implement.
What is CHIP-8?
CHIP-8 is a simple interpreted programming language that was designed for early microcomputers. It has a straightforward architecture with the following key components:
- Memory: 4 KB of RAM.
- Registers: 16 8-bit data registers (V0 to VF).
- Stack: A stack for managing function calls (up to 16 levels).
- Display: A 64x32 pixel display.
- Input: A hexadecimal keypad with 16 keys.
These features make CHIP-8 an excellent candidate for emulation, providing a manageable complexity for developers.
Structure
Before coding, it’s important to set up a clean project structure.
Here’s my recommended layout:
/chip8-emulator
├── /src
│ └── main.cpp
│ └── chip8.cpp
│ └── chip8.h
├── /assets
│ └── roms
├── /build
└── CMakeLists.txt (if using CMake)
Defining the CHIP-8 structure
Defining the constants and structure that will represent our CHIP-8 system.
// chip8.h
#ifndef CHIP8_H
#define CHIP8_H
const int MEMORY_SIZE = 4096;
const int DISPLAY_WIDTH = 64;
const int DISPLAY_HEIGHT = 32;
const int STACK_SIZE = 16;
const int NUM_REGISTERS = 16;
struct Chip8 {
unsigned char memory[MEMORY_SIZE]; // 4KB memory
unsigned char V[NUM_REGISTERS]; // 16 registers
unsigned short I; // Index register
unsigned short PC; // Program counter
unsigned short stack[STACK_SIZE]; // Stack
unsigned short SP; // Stack pointer
unsigned char display[DISPLAY_WIDTH * DISPLAY_HEIGHT]; // Display
bool key[16]; // Keypad state
};
void initialize(Chip8 &chip8);
void loadRom(Chip8 &chip8, const char* filename);
void emulateCycle(Chip8 &chip8);
#endif // CHIP8_H
Initializing the Emulator
The initialization function sets up the registers, memory, and loads the CHIP-8 font set into memory.
// chip8.cpp
#include "chip8.h"
#include <cstring>
#include <fstream>
void initialize(Chip8 &chip8) {
chip8.PC = 0x200; // Programs start at 0x200
chip8.I = 0;
chip8.SP = 0;
// Clear display
std::memset(chip8.display, 0, sizeof(chip8.display));
// Load font set
unsigned char fontset[80] = {
// 0-F
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
// (Add the rest of the font set here)
};
std::memcpy(chip8.memory, fontset, sizeof(fontset));
}
Loading the ROM files
Let’s create a function to load a CHIP-8 ROM into memory.
void loadRom(Chip8 &chip8, const char* filename) {
std::ifstream file(filename, std::ios::binary);
if (file) {
file.read(reinterpret_cast<char*>(&chip8.memory[0x200]), MEMORY_SIZE - 0x200);
}
}
The emulation cycle is where the magic happens. This loop continuously fetches instructions, decodes them, and executes them.
void emulateCycle(Chip8 &chip8) {
// Fetch
unsigned short opcode = chip8.memory[chip8.PC] << 8 | chip8.memory[chip8.PC + 1];
// Decode and Execute
switch (opcode & 0xF000) {
case 0x0000:
if (opcode == 0x00E0) {
// Clear the display
std::memset(chip8.display, 0, sizeof(chip8.display));
chip8.PC += 2;
} else if (opcode == 0x00EE) {
// Return from subroutine
chip8.SP--;
chip8.PC = chip8.stack[chip8.SP];
chip8.PC += 2;
}
break;
// (Add additional opcodes here)
default:
// Unknown opcode
chip8.PC += 2;
break;
}
}
In our main function, initialize the emulator, load a ROM, and run the emulation loop.
#include "chip8.h"
#include <iostream>
int main(int argc, char* argv[]) {
Chip8 chip8;
initialize(chip8);
if (argc < 2) {
std::cerr << "Please provide a ROM file." << std::endl;
return 1;
}
loadRom(chip8, argv[1]);
while (true) {
emulateCycle(chip8);
// Handle timing and rendering here
}
return 0;
}
Additional Considerations
- CHIP-8 typically runs at about 60 Hz, so you’ll need to implement a timer to control the speed of the emulator.
- To capture key presses, consider using libraries like SDL or SFML, which provide convenient ways to handle windowing and input.
- You’ll need to create a window to display the 64x32 pixel output. Again, libraries like SDL can help you achieve this with minimal hassle.
That’s it basically. Feel free to explore existing open-source CHIP-8 emulators for inspiration, and don’t hesitate to reach out if you have any questions or need guidance.